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sfmultimedia :: actionscript salons :: play(!) |
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Actionscript Salon #14: Play(!)There is a schism in the Flash world. Designers want to lay all their animations out on the timeline. Developers (and particularly developers coming from outside Flash) want everything in predictable places - often in just a few frames, or maybe only one. As a developer, I'm expected to fall into the latter category (and to a large extent I do). But Flash's multiple timelines are a powerful feature, and getting a handle on when to let the play head run loose is something every developer should know. So if you're ready, let's PLAY(!) |
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Relevance/availability: This material was developed in Flash MX 2004 (Flash Player 7), but is very conceptual in nature. The concepts are relevant to any version of Flash. |
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Presentation slides (swf) |
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The buttons in this example allow you to shuttle a timeline forwards and backwards. Download the .fla (zip 157k) |
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Here the buttons allow you to skip frames, thereby speeding up a MovieClip, or "double-up" thereby slowing the MovieClip down. Download the .fla (zip 154k) |
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| Download everything (zip 260k) | |