Games
I like creating games more than playing them. My latest work is in
the Social Gaming space, for my current employer, Rocket
Ninja, and my
previous employer, Slide (now Google).
Other
recent work focuses on collaborative games where the user moves beyond
game play and into content creation. Also in the realm of new approaches
to content creation: the
wikiup games project, where I'm pondering the application of the
wiki model to numerically-driven game systems.
|
Ocean Kingdom is, frankly, yet another in the long line of Fish
games on Facebook, but we're using it as a springboard to better
things. Stay
tuned! |

|
|
This soft-sell educational series is far and away my most popular
set of games (over 20 million plays at last check). Developed
by Red Hill Studios for PBSKids, I directly programmed those
listed here and had considerable input on the others. The latest
title, Nanobots, is a Web 2.0 title with over 5000 user-generated
levels. |
| |

Nanobots |
|

Weebit World |

Planetary Rescue Squad |

So Many Parts |

DragonFlyTV Sailing Cup |

The Great Balloon Race |

Virtual ROV |
|
The Wikiup Games Project seeks to create an online, collaborative
library of simulation data to speed game development and open
up new possibilities in gaming. |

|
|
A little Chain Reaction game. Destroy all the particles except
the Higgs Boson.
Note that this little game is in Beta and has shown a few quirks
in Firefox 3.5. |

The Higgs Boson |
Tranquility - ALMOST READY!
An homage to the great Lunar Lander title of my youth. Land on
the surface of the moon. Comes with a Web 2.0 level builder for
creating your own moonscapes and sharing them with others.
I know that virtually the whole of the civilized world is awaiting
this new release. The new version is nearly ready. In the meantime,
play my original
build (game only: no level construction). I apologize for the delay,
but hey...it's only a game, right?! |

Tranquility |
|
Ecker is Dublin slang for 'homework'. Identify the 32 counties
of the Emerald Isle before your drinking time runs out! A Paddy's
Day favourite that tastes better with Guinness. |

Ecker |
|
A number of programmers have had their hands in this game, and
I was proud to be one of them. While superficially a re-tread
of Dance Dance Revolution, FFR took the concept further by introducing
head-to-head combat, an economic model and much more. |

FlashFlashRevolution |
|
Built for Next Ten by Red Hill Studios, this online site is
part game, part civics lesson. Presented with the
current California State budget, the user opines on
how to amend that budget, and sees realistic projections
of how his or her changes would impact the state's bottom line
over the coming years. |

Next Ten California Budget Challenge |
Other Games
Other games I've worked on (not available for online play).
|
Built for Lauer Learning by Red Hill Studios. Set during the Hungarian
Revolution of 1956, this interactive graphic novel combines a gripping
story, archival footage, educational material, and arcade-style
play. I was lead programmer. The Art Director was Peter Babkitis. |

FF56! |
|
Built by Morphonix, LLC, this educational game describes the inner
workings of the human brain. Red Hill Studios was contracted to
program Neurodefender, one of the minigames within the overall
adventure. NeuroMatrix was the 2007 winner of Robert Wood Johnson
Games for Health Competition. |

The "NeuroDefender" mini-game, my programming contribution
to Neuromatrix |
|
(as artist) 19th-Century strategy game. |

Imperialism |
|
Quick links
fog & whisky
(my blog)
redhillstudios.com
(cool developer I used to work for)
the wikiup project
(community project I'm involved in)
Actionscript Salons
(AS tutorials)
FlashFlashRevolution
(a game I helped program)
Places to learn AS
actionscript.org
adobe flash devnet
andre-michelle lab
bit-101
kirupa
robert penner
were-here |